![]() ![]() ![]() Min Pressure (0,01-0,5 atm) - The semi deployment's pressure threshold. The tweaking is possible in the small window popping up by right-clicking on the parachute in the editor or during the spaceflights:Īltitude (50-5 000 m) - The full deployment's altitude above ground level. With this freedom, comes great responsibility though Kerbal Space Program 2 is harder than you may think, leaving quite a few new players stumped. The mean parameters of the deployment are tweakable. Kerbal Space Program 2 is the ultimate flight simulator, giving you the freedom to create a rocket and launch it into space. Accidentally staging the parachute in space is therefore recoverable via the part's right-click window. Recovery will only be possible by slowing before air pressure rises, or (if time permits) by right-clicking the parachute to disarm it. the colour of the parachute itself) indicates the state of the parachute, starting at white (unstaged/undeployed) and running through cyan (released but insufficient pressure to semi-deploy), yellow (semi-deployed), green (fully deployed) and bright red (destroyed).Ī cyan parachute on a red background is therefore a highly undesirable combination since it means that the parachute has been released at too high a speed and will be destroyed as soon as air pressure is high enough for semi-deployment. The staging background colour now indicates whether or not it is safe to deploy the parachute, being light grey when safe to deploy or at rest, a yellow-green colour to indicate that deployment may be risky (at around 250 m/s on Kerbin for main parachutes, nearly twice this speed for drogues) and dark red at any higher speed. Released while unsafe and insufficient pressureĬhanges were made to the staging icons in version 1.0.5. (To do this, right-click on the parachute and click Repack Chute.) Repacked Parachutes can be deployed like fresh ones, although the staging sequence must be reordered to be able to stage them normally. Once cut, they can be repacked on EVA by a level 1+ engineer. Parachutes will automatically cut once the pressure applied to them falls below the pressure set in the tweakables, for example when the craft is at rest.Ī deployed parachute can also be cut manually (right-click on parachute and executing Cut Parachute). Parachutes require a minimum air pressure to deploy, so they will work neither in higher parts of atmospheres nor in a vacuum (see Deployment). Parachutes can also be used to help stop space planes as they land. On the other hand, a heavier parachute part generates more drag than a lighter parachute. Parachutes can also be used to aid with aerobraking to create additional drag. Therefore craft that are either very heavy or land on bodies with thin atmospheres ( Duna, Laythe) require either multiple parachutes or additional engines for a soft landing. The deceleration depends on both the mass of the craft and the density of the atmosphere. Parachutes are used on bodies with atmospheres such as Kerbin and Eve to slow the craft for a landing.
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